#pragma once
#include <d3d9.h>
#include <d3dx9.h>
#include "Gets.h"
#include "defs.h"
#include "vertex.h"
#include <vector>
#include <cstdlib>
#include <ctime>
using namespace std;


const D3DXVECTOR3 vXaxis = D3DXVECTOR3(1.0f,0.0f,0.0f);
const D3DXVECTOR3 vYaxis = D3DXVECTOR3(0.0f,1.0f,0.0f);
const D3DXVECTOR3 vZaxis = D3DXVECTOR3(0.0f,0.0f,1.0f);

const float RootThree = 1.732;

